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Toys for Bob / Activision Publishing

Spyro

Reignited Trilogy

Intro about what we did on Spyro

Out team got heavily involved in the visual development and world-building. Being part of the Preproduction, we got knee-deep into the creation from the very beginning.

2D Creation - Concept and Worldbuilding

Something about our art direction approach, and how we iterated together with their team to revive beloved game worlds, staying true to what OG players loved while adding to the Spyro universe.

1 / 10

3D Environment and Level Art

After our 2D team had nailed down the art direction and laid the foundation of the refreshed Spyro world, our 3D team dove right into translating all this into what should become the colorful, quirky game released in XXX.

1 / 8

3D Characters

A little something about how we also worked on character 3d stuff. Could have a mini-slider here instead, or a bigger slider. Should also show the smaller assets such as Geroge…

Want to see more?

We have a lot more images and screenshots on our Artstation page! We also strongly recommend the Spyro artbook, published by XXXXX!

Visit Artstation

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